Mahjong
Mahjong
Mahjong, sometimes spelled Mah Jongg, is a game that originated in China, commonly played by four players with some three-player variations found in Korea and Japan. The four player table version should not be confused with the popular Western single player tile matching computer game Mahjong solitaire, which is a recent invention and completely different from the table game. Similar to the Western card game rummy, mahjong is a game of skill, strategy and calculation and involves a certain degree of chance. In Asia, mahjong is also popularly played as a gambling game though it may just as easily be played recreationally.
The game is played with a set of 136 tiles based on Chinese characters and symbols, although some regional variations use a different number of tiles. In most variations, each player begins by receiving thirteen tiles. In turn players draw and discard tiles until they complete a legal hand using the fourteenth drawn tile to form four groups melds and a pair head. There are fairly standard rules about how a piece is drawn, stolen from another player melded, the use of basic numbered tiles and honours winds and dragons, the kinds of melds, and the order of dealing and play. However there are many regional variations in the rules; in addition, the scoring system, the minimum hand necessary to win varies significantly based on the local rules being used.
All tiles are placed face down on the table and are shuffled. By convention all players should participate in shuffling using both hands moving the pieces around the table, loudly, for a lengthy period. There is no fixed rule on how to deal or how to treat tiles which flip over during shuffle, though possible solutions include turning back over the pieces at the moment they are seen, turning over all revealed pieces at intervals or doing so at the end of the shuffling and forming of the wall.
Each player then stacks a row of 18 tiles two tiles high in front of him for a total of 36 tiles. Players then push each side of their tiles together to form a square wall.
The dealer throws three dice and sums up the total. Counting counterclockwise so that the dealer is 1 or 5, 9, 13, 17, so that south is 2 or 6, 10, 14, 18, etc., a player's quarter of the wall is chosen. Using the same total on the dice, the player then counts the stacks of tiles from right to left. Starting from the left of the stacks counted, the dealer takes four tiles to himself, and players in counterclockwise order take blocks of four tiles until all players have 12 tiles, so that the stacks decrease clockwise. Each player then takes one last tile to make a 13-tile hand. Dealing does not have to be this formal and may be done quite differently based on house rules.
Each player now sets aside any flowers or seasons they may have drawn and takes replacement pieces from the wall.
The dealer takes the next piece from the wall, adds it to his hand. If this does not complete a legal hand, he then discards a piece throwing it into the middle of the wall with no particular order in mind.
Local play on the street in Lanzhou
Each player takes a turn picking up a tile from the wall and then discarding a tile by throwing it into the centre and, if desired, announcing out loud what the piece is. Play continues this way until one player has a legal hand. At this point a player will call out mahjong and reveal their hand. There are four different ways that this order of play can be interrupted which is mentioned below.
During play, the number of tiles maintained by each player should always be thirteen tiles meaning in each turn a tile must be picked up and another discarded. Not included in the count of thirteen tiles are flowers and seasons set to the side and the fourth added piece of a kong mentioned below. If a player is seen to have more or less than thirteen tiles in their hand outside of their turn they are penalised.
Poker Blinds
A blind or blind bet is a forced bet placed into the pot by one or more players before the deal begins, in a way that simulates bets made during play. The most common use of blinds as a betting structure calls for two blinds: the player after the dealer blinds about half of what would be a normal bet, and the next player blinds what would be a whole bet. This two-blind structure, sometimes with antes, is the dominating structure of play for community card poker games such as Texas hold-em. Sometimes only one blind is used often informally as a "price of winning" the previous hand, and sometimes three are used this is sometimes seen in Omaha. In the case of three blinds usually one quarter, one quarter, and half a normal bet amount, the first blind goes "on the button", that is, is paid by the dealer.
For example, in a $2–4 limit game, the first player to the dealer's left who, if not for the blinds, would be the first to act posts a small blind of $1, and the next player in turn posts a big blind of $2. After the cards are dealt, play begins with the next player in turn third from the dealer, who must either call $2, raise, or fold. When the betting returns to the player who blinded $1, he must equal the bet facing him toward which he may count his $1, raise, or fold. If there have been no raises when action first gets to the big blind that is, the bet amount facing him is just the amount of the big blind he posted, the big blind has the ability to raise or check. This right to raise called the option occurs only once: if his raise is now called by every player, the first betting round closes as usual.
Similarly to a missed ante, a missed blind due to the player's temporary absence i.e. for drinks or a restroom break can be denoted by use of a special button. Upon the player's return, they must pay the applicable blind to the pot for the next hand they will participate in. The need for this rule is eliminated in casinos that deal in absent players as described above. Also the rule is for temporary absences only; if a player leaves the table permanently, special rules govern the assigning of blinds and button see next subsection.
In some fixed-limit and spread-limit games, especially if three blinds are used, the big blind amount may be less than the normal betting minimum. Players acting after a sub-minimum blind have the right to call the blind as it is, even though it is less than the amount they would be required to bet, or they may raise the amount needed to bring the current bet up to the normal minimum, called completing the bet. For example, a limit game with a $5 minimum bet on the first round might have blinds of $1 and $2. Players acting after the blind may either call the $2, or raise to $5. After the bet is raised to $5, the next raise must be to $10 in accordance with the normal limits.
Slot Machine
A slot machine is a casino gambling machine with three or more reels which spin when a button is pushed. Slot machines are also known as one-armed bandits because they were originally operated by a lever on the side of the machine the one arm instead of a button on the front panel, and because of their ability to leave the gamer penniless bandit. Many modern machines still have a legacy lever in addition to the button.
Slot machines include a currency detector that validates the coin or money inserted to play. The machine pays off based on patterns of symbols visible on the front of the machine when it stops. Modern computer technology has resulted in many variations on the slot machine concept. Slot machines are the most popular gambling method in casinos and constitute about 70 percent of the average casino's income.
A person playing a slot machine purchases the right to play by inserting coins, cash, or in newer Ticket-In, Ticket-Out machines, a paper ticket with a barcode, into a designated slot on the machine. The machine is then activated by means of a lever or button, or on newer machines, by pressing a touch screen on its face. The game itself may or may not involve skill on the player's part — or it may create the illusion of involving skill while only being a game of chance.
The object of the game is to win money from the machine. The game usually involves matching symbols, either on mechanical reels that spin and stop to reveal one or several symbols, or on simulated reels shown on a video screen. The symbols are usually brightly colored and easily recognizable, such as images of fruits, numerals or letters, and simple shapes such as bells, diamonds, or hearts; newer video slot machines use animated cartoon characters and images of popular actors or singers in the case of themed slot machines, as described below.
Most games have a variety of winning combination of symbols, often posted on the face of the machine or available on a different screen, accessible by touching a button on the main touch screen, on video slot machines. If a player matches a combination according to the rules of the game, the slot machine pays the player cash or some other sort of value, such as extra games.
There are many different kinds of gambling slot machines in places such as Las Vegas as well as casinos modeled after those in Las Vegas, including those operated on Native American reservations. Some of the most popular are the video poker machines, in which players hope to obtain a set of symbols corresponding to a winning poker hand. Depending on the machine, players can play one, 100, or more hands at one time.
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