Point Shaving
In organized sports, point shaving is a type of match fixing where the perpetrators try to prevent a team from covering a published point spread. Unlike other forms of match fixing, sports betting invariably motivates point shaving. A point shaving scheme generally involves a sports gambler and one or more players of the sports team favored to win the game. In exchange for a bribe, the player or players agree to ensure that their team will not cover the point spread. The gambler then wagers against that team.
Basketball
Basketball is a particularly easy medium for shaving points because of the scoring tempo of the game and the ease by which one player can influence key events. By deliberately missing shots or committing well-timed turnovers or fouls, a corrupt player can covertly ensure that his team fails to cover the point spread, without causing them to lose the game or to lose so badly that suspicions are aroused. Although the NCAA has adopted a zero tolerance policy with respect to gambling activity by its players, some critics believe it unwittingly encourages point shaving due to its strict rules regarding amateurism, combined with the large amount of money wagered on its games. The NCAA has produced posters warning of this, the most notable being an athlete sitting alone on a bench with his face buried in his hands although this may also look like the athlete suffered a tremendous defeat with the caption DO NOT BET ON IT with warnings as to what could happen if they are involved in such a plan as well as an athlete being caught gambling himself .
Famous examples of this are the CCNY Point Shaving Scandal of the 1950-51 and the Boston College basketball point shaving scandal of 1978-79, which was perpetrated by gangsters Henry Hill and Jimmy Burke.
Sports Point Shaving
The technique has been used by both amateur and professional athletes in many other sports. The intention is to manipulate scoring so that the final score results in a predetermined outcome. A typical sports game should always tend to behave in a nondeterministic manner. In other words, the exact final score of a game exists in a set, which can contain more than a thousand possible combinations. Furthermore, nondeterminism suggests that the final score of a sports game is practically unpredictable.
Many variables can influence the outcome. Such variables include weather, fatigue, and human error. However, amateur and professional athletes who are very skilled in the technique of point shaving can consistently create unlikely outcomes in bad weather and other challenging conditions. These unlikely outcomes tend to create huge financial gains/losses in prediction markets.
The deviation from the mean, otherwise known as the expected value, is what makes these outcomes so unlikely. In most sports, the expected value is a mathematical prediction that can be expressed as a scoring differential. This scoring differential is also calculated by casinos; and, gamblers generally refer to it as a point spread. In many cases of point shaving, the final outcome deviates substantially from the expected value, or the point spread. Additionally, the deviation from the expected value can be quite large. Many times, the deviation is so large that athletes on opposing teams must cooperate in order to achieve the desired result. In this particular case, the final outcome is commonly referred to as a thrown game.
Progressive Jackpot
A progressive jackpot is a jackpot highest payoff for a gaming machine usually a slot machine or video poker machine where the value of the jackpot increases a small amount for every game played. Normally multiple machines are linked together to form one large progressive jackpot that grows more quickly because multiple players are contributing to the jackpot at the same time.
The amount of the jackpot is shown on a meter as a money value. Usually the jackpot can only be won by winning the combination with the highest payoff, e.g. a royal flush at a video poker game, or five of the most valuable symbols lemons, cherries, alligators, etc on a slot machine. Once a player wins the jackpot, the jackpot resets to a preset minimum level.
The amount on the jackpot progresses increases a small amount for every play on a connected machine. The amount that the jackpot advances by is set by the casino the house. For example, on a machine whose house edge is 5%, a generous jackpot contribution might be 1% one fifth of the expected profit. The house is prepared to contribute some of the profit of a jackpot linked machine because players are attracted by the:
Relative novelty of progressive jackpots generally, only a small fraction of the house's gaming machines will be connected to a progressive jackpot
Constantly changing meter, often displayed on large LED or LCD displays
Large amount of the jackpot, which eventually motivates more players to play the game
Usually only players who wager the maximum number of credits per play qualify to win the jackpot. All wagers, whether or not they are maximum credit bets, contribute to the jackpot though. As a result, a game which requires a 10 credit wager to qualify for the progressive jackpot will tend to have the progressive jackpot rise to higher levels relative to its break-even level than a game that requires only a 5 credit wager to qualify.
In some games such as video poker, it is possible to compute an optimal playing strategy based on the frequency for each payoff versus the odds of hitting that payoff. Since the jackpot of a progressive video poker game is constantly growing, it eventually can reach a break-even point where the machine becomes a positive expectation bet for the player.
When the progressive jackpot is less than the break-even point, there is a negative expected value house edge for all players.
In the long run, with optimal strategy, a video poker player can make a profit, although the long run is generally longer than most people think. Several tens of thousands of plays.
It is worthwhile to note that a break-even point cannot be easily calculated on a slot machine game, because the payback percentage for the game is normally unknown to the player. The break-even point in video poker can be calculated because the payback percentage for the game is a function of the paybacks and odds of the poker hands, which is based on a standard 52 card deck. The return of a slot machine is based on the published paytable, but also on the normally unpublished reels. For a five reel slot machine, the player would need to know each symbol on each of the slot machine's five reels, in order to calculate the odds. For a three reel slot, the reels are normally weighted, and this would not be possible. However, in some circumstances the manufacturer may publish the payout of their machines.
Brick and Mortar
Brick and mortar bricks and mortar or B&M in its simplest usage is used to describe the physical presence of a buildings or other structure. It's a concept usually referred to in business, which applies to the physical location for a business or organization.
The term brick and mortar business bricks and mortar business or B&M business is often used to refer to a company that possesses a building or store for operations. The name is a metonym derived from the traditional building materials associated with physical buildings — bricks and mortar. Its first use was in 1992.
More specifically, in the jargon of online ecommerce businesses, brick and mortar businesses are companies that have a physical presence and offer face-to-face customer experiences. This term is usually used to contrast with a transitory business or an internet-only presence, such as an online shop, which have no physical presence for shoppers to visit and buy from directly, though such online businesses normally have non-public physical facilities from which they either run business operations from, and/or warehousing for mass physical product storage and distribution.
An example would be the movie-rental shop Blockbuster Video, which has physical stores and is in competition with the newer online rental services offered by Netflix. In this sense, the term is also a retronym in that all stores had a physical presence before the advent of the Internet, making such a term unnecessary.
A comparable term in the United Kingdom is High Street shops, although the phrase bricks and mortar business is also commonly used.
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