Thoroughbred Horse Racing

Thoroughbred Horse Racing

 

The Thoroughbred is a horse breed best known for its use in horse racing. Although the word thoroughbred is sometimes used to refer to any breed of purebred horse, it technically refers only to the Thoroughbred breed. Thoroughbreds are considered "hot-blooded" horses, known for their agility, speed and spirit.

The Thoroughbred as it is known today was developed in 17th and 18th-century England, when native mares were crossbred with imported Oriental stallions of Arabian, Barb, and Turkoman breeding. All modern Thoroughbreds can trace their pedigrees to three stallions originally imported into England in the 17th century and 18th century, and to a larger number of foundation mares of mostly English breeding. During the 18th and 19th centuries, the Thoroughbred breed spread throughout the world; they were imported into North America starting in 1730 and into Australia, Europe, Japan and South America during the 19th century. Millions of Thoroughbreds exist today, and more than 118,000 foals are registered each year worldwide.

Thoroughbreds are used mainly for racing, but are also bred for other riding disciplines such as show jumping, combined training, dressage, polo, and fox hunting. They are also commonly crossbred to create new breeds or to improve existing ones, and have been influential in the creation of the Quarter Horse, Standard bred, Anglo-Arabian, and various warm blood breeds.

Thoroughbred racehorses perform with maximum exertion, which has resulted in high accident rates and health problems such as bleeding from the lungs, low fertility, abnormally small hearts and a small hoof to body mass ratio. There are several theories for the reasons behind the prevalence of accidents and health problems in the Thoroughbred breed, and research continues.

Kuhn poker

 

Kuhn poker is a simplified form of poker developed by Dr. Harold W. Kuhn. It is a zero sum two player game. The deck includes only three playing cards, for example a King, Queen, and Jack. One card is dealt to each player, then the first player must bet or pass, then the second player may bet or pass. If any player chooses to bet the opposing player must bet as well "call" in order to stay in the round. After both players pass or bet the player with the highest card wins the pot. Kuhn demonstrated that there are many game theoretic optimal strategies for the first player in this game, but only one for the second player, and that, when played optimally, the first player should expect to lose at a rate of −1/18 per hand.

In more conventional poker terms:

Each player antes 1
Each player is dealt one of the three cards, and the third is put aside unseen
Player One can check or raise 1
If Player One checks then Player Two can check or raise 1
If Player Two checks there is a showdown for the pot of 2
If Player Two raises then Player One can fold or call
If Player One folds then Player Two takes the pot of 3
If Player One calls there is a showdown for the pot of 4
If Player One raises then Player Two can fold or call
If Player Two folds then Player One takes the pot of 3
If Player Two calls there is a showdown for the pot of 4

Pan

Pan is short for Panguingue

Playing Pan

Panguingue is a rummy-type game played with eight standard 52-card decks with the 8's, 9's, and 10's removed, for a total of 320 cards. No jokers are used. Cards in each suit rank king (high), queen, jack, seven, six, etc. with aces being low. The cards are dealt counterclockwise

Players strive to meld eleven cards in valid sets of three or more cards. There are two kinds of melds: a rope which must be string of cards of matching suits, squares consisting of the ranks 2, 3, 4, 5, 6, 7, Jack or Queen. Squares must be either all cards of different suits or all the same suit. Squares consisting of Kings or Aces qualify regardless of suit. There are no betting rounds in the game.

Each player is dealt 10 cards to meld into sets and sequences with certain cards having special values. Each player, in turn, draws either a card from the top of the remaining deck or from the top of an adjacent discard pile. This sequence of play continues until one player goes out with a total meld of eleven cards, including the card(s) just drawn. Melds (or spread) must be at least three cards, and it may be as many as eleven. The melds are classified as ropes and squares. The rope is any three cards in sequence of the same suit. A square is a set of three cards in the same rank and of different suits or of the same suit. All 3s, 5s and 7s are valle cards (cards of value). Cards of other rank are non-valle. Any three aces or any three kings form a set, regardless of the suit.

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